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And it seems like it returns a transform but the transforms returned I saw always have 0, 0, 0, 1 as the last row so I am not sure if it is not included as part of the algorithm.
But I do not see any mention of point cloud scaling for ICP.
I am building a C++ wrapper around the ICP api to be used as a Unity plugin which receives point data from vertices of a 2 meshes, and then returns a transform to align them.
The text was updated successfully, but these errors were encountered:
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I have read through: https://www.open3d.org/docs/release/tutorial/pipelines/icp_registration.html
And it seems like it returns a transform but the transforms returned I saw always have 0, 0, 0, 1 as the last row so I am not sure if it is not included as part of the algorithm.
I also see it mentioned here: https://www.open3d.org/docs/release/tutorial/geometry/transformation.html
But I do not see any mention of point cloud scaling for ICP.
I am building a C++ wrapper around the ICP api to be used as a Unity plugin which receives point data from vertices of a 2 meshes, and then returns a transform to align them.
The text was updated successfully, but these errors were encountered: