tetra on Windows selects an integrated GPU when a discrete GPU is available #302
Labels
Area: Graphics
Issues related to graphics/rendering.
Area: Platform
Issues relating to the platform layer
Platform Specific: Windows
Issues that are specific to systems running Windows.
Type: Bug
Problems with the code/documentation that need to be fixed.
Summary
I have a laptop with dual Windows/Ubuntu boot and I have noticed a performance difference between the two systems when running a tetra app. It turns out that the same app compiled on Windows selects an integrated GPU while on Ubuntu it selects a discrete one.
Steps to Reproduce
Take any of the examples, use
ContextBuilder::debug_info
and run on Windows 10.Additional Info
On Windows 10 I get:
On Ubuntu 21.10:
The same thing happens on 0.6.7 and the main branch.
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