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Want example/some way to get eight vertices of each child in octree data structure implemented using open3D. #4688
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You can refer to this example. The bounding box can be easily computed given the known octree voxel size and node origin and depth. |
Can you please tell what does node origin refers to here? It is not clear from documentation. |
You may refer to how Open3D renders an Octree: https://github.com/isl-org/Open3D/blob/master/cpp/open3d/visualization/shader/SimpleShader.cpp#L744-L754 Here, |
I am working with python. Can you share some method using which I could get all 8 vertices of each children of octree? and I couldn't get what is origin by the link you have shared. Please help me. |
I already gave you a python example and an explanation of how to generate vertices. |
I want to implement frustum culling using octree for my project on pointcloud. For this I need eight vertices of each child node (bounding volume) in octree implemented on 3D data. I have gone through functionalities of octree in documentation but could not found any function which can give me such eight vertices of each cube in which we go on dividing space in octree. Kindly help me if this is possible with ope3D with example.
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