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When i set the scene.environment the MeshBasicNodeMaterial take it at 100% when i expected this material to not be affected by the environment map.
expected :
current:
see the example bellow.
scene.environment = texture; // is apply at 100% on the MeshBasicNodeMaterial like it was a diffuse
https://jsfiddle.net/47hr3cgj/
No response
r167
The text was updated successfully, but these errors were encountered:
Yes, all materials that support env maps are currently affected by Scene.environment.
Scene.environment
The expected behavior according to WebGLRenderer is only physical materials should be affected.
WebGLRenderer
Description
When i set the scene.environment the MeshBasicNodeMaterial take it at 100% when i expected this material to not be affected by the environment map.
expected :
current:
Reproduction steps
see the example bellow.
Code
scene.environment = texture; // is apply at 100% on the MeshBasicNodeMaterial like it was a diffuse
Live example
https://jsfiddle.net/47hr3cgj/
Screenshots
No response
Version
r167
Device
No response
Browser
No response
OS
No response
The text was updated successfully, but these errors were encountered: