You signed in with another tab or window. Reload to refresh your session.You signed out in another tab or window. Reload to refresh your session.You switched accounts on another tab or window. Reload to refresh your session.Dismiss alert
Hi, I think it would be nice if setSkyBox function applied without dds file,
Of course, with reflections applied
I try to customized it by putting a return into the pc.prefilterCubamap but I couldn't make that cubemap texture to cubemap asset because pc.Asset need file..
If I can make a prefiltere cubemap texture into a cubemap asset that available in skybox of material,
It would be convenient because only coding is possible without editor
The text was updated successfully, but these errors were encountered:
Another cubemap related issue for you @slimbuck - perhaps I should create a new label 'area: cubemaps' to tie them all together. I've lost count how many we have now. 😄
Hi, I think it would be nice if setSkyBox function applied without dds file,
Of course, with reflections applied
I try to customized it by putting a return into the pc.prefilterCubamap but I couldn't make that cubemap texture to cubemap asset because pc.Asset need file..
If I can make a prefiltere cubemap texture into a cubemap asset that available in skybox of material,
It would be convenient because only coding is possible without editor
The text was updated successfully, but these errors were encountered: