You signed in with another tab or window. Reload to refresh your session.You signed out in another tab or window. Reload to refresh your session.You switched accounts on another tab or window. Reload to refresh your session.Dismiss alert
Currently visible (at least partially) shadowed point lights always require to render the scene 6 times for each cubemap face, but we could cull each projection separately and skip some faces.
The text was updated successfully, but these errors were encountered:
Currently visible (at least partially) shadowed point lights always require to render the scene 6 times for each cubemap face, but we could cull each projection separately and skip some faces.
The text was updated successfully, but these errors were encountered: