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I am trying to create a basic OS X Framework, right now I just have a test framework created: TestMacFramework.framework and I'm trying to import it into a brand new OS X Application project.

I have built the .framework file and imported it into the new project, The framework appears to link okay, and I can reference the public header file I added to the framework build phases section.

However, when I try to run the container Application I get the following Error:

dyld: Library not loaded: /Library/Frameworks/TestMacFramework.framework/Versions/A/TestMacFramework
  Referenced from: /Users/samharman/Library/Developer/Xcode/DerivedData/TestMacContainer-dzabuelobzfknafuhmgooqhqrgzl/Build/Products/Debug/TestMacContainer.app/Contents/MacOS/TestMacContainer
  Reason: image not found

After a bit of googling I realised I needed to add a Copy Files section to my container application build phases, so I have done this and set it up like so...

enter image description here

However, I am still getting the runtime error. I'm obviously doing something wrong here, but the Apple developer library resource for this references Xcode 2, so isn't very helpful!

What have I missed?

UPDATE:

I can see in the build log that my TestMacFramework.framework is being copied into the .app contents/frameworks directory, but it isn't being installed to the Library/Frameworks directory on the HD

enter image description here

UPDATE 2:

The build links correctly if I manually copy the TestMacFramework.framework into the Library/Frameworks directory

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  • 1
    What does otool -L tell you about where the app expects to find the framework?
    – trojanfoe
    Commented Jul 28, 2014 at 10:59
  • Okay, I figured out how to run it... This is the output i get for my library (I've excluded the other dependencies, like Foundation, etc) /Library/Frameworks/TestMacFramework.framework/Versions/A/TestMacFramework (compatibility version 1.0.0, current version 1.0.0)
    – Sammio2
    Commented Jul 28, 2014 at 12:38
  • My fix was Embedding as binaries the library I needed (Alamofire). Is this acceptable?
    – Cmag
    Commented Oct 26, 2016 at 0:45
  • 2
    It's very confusing that this question is clearly tagged as being for OS X, and all the answers, including the accepted one, are for iOS. I have the same error, and can't use any of the answers.
    – RenniePet
    Commented Dec 8, 2016 at 3:42
  • 1
    @RenniePet Since Xcode 7.3 the process is the same for iOS and macOS frameworks, the accepted answer is the correct way to do it. If you're still having problems, it might be an unrelated issue?
    – Sammio2
    Commented Dec 12, 2016 at 14:31

27 Answers 27

599

[Xcode 11+]

The only thing to do is to add the framework to the General->Frameworks, Libraries And Embedded Content section in the General tab of your app target.

Make sure you select the 'Embed & Sign' option.

enter image description here

[Xcode v6 -> Xcode v10]

The only thing to do is to add the framework to the Embedded binaries section in the General tab of your app target.

Screenshot from Xcode

10
  • 35
    This is the only step necessary for iOS.
    – nikolovski
    Commented Jul 27, 2015 at 13:26
  • 4
    I use a class from my imported framework in Storyboard and was having this error. Just wanted to add on that in addition to setting the Custom CLASS in Storyboard, you also have to set the MODULE field. Commented Feb 13, 2016 at 22:40
  • 3
    I am still getting the same error even after doing it Commented Feb 2, 2017 at 6:46
  • 1
    If your framework uses another framework, you should add both of them to your application's linked framework and embedded binaries
    – Akram
    Commented Jul 4, 2017 at 8:36
  • 8
    @ZevsVU I don't have Embedded binaries section in my macOS project. What's wrong?
    – fnc12
    Commented May 12, 2018 at 18:30
58

So I managed to get it working, it's quite simple when you have the right instructions. What I was looking for was a 'private' framework which lives in the App bundle rather than being written to the system library folder.

Building The Framework

  1. Add a target to create a Cocoa Framework
  2. Within that targets 'Build Settings' configure the 'Installation Directory' to '@executable_path/../Frameworks'
  3. Build library, and access the .framework from the archive or products directory

Including The Framework

  1. Drag the created .framework file into the Xcode Project, be sure to tick 'Copy Files to Directory'
  2. In the containing applications target, add a new 'Copy File Build Phase'
  3. Set the 'Destination' to 'Frameworks'
  4. Drag in the created .framework
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  • 1
    This also works for iOS frameworks. When adding the custom framework into the workspace to build along with it. You have to add the Including The Framework part of this solution to solve this error when debugging on device! Commented Nov 21, 2014 at 21:37
  • 1
    Thanks, worked for iOS. I didnt follow your first steps as the frameworks were already built in my derived data folder
    – Gmeister4
    Commented Apr 7, 2015 at 16:03
  • Awesome! Saved my freakin day! 2017 - Xcode 8.3.2 Thanks! Commented May 29, 2017 at 7:26
  • For some odd reason you can't drag the framework from the default "Link Binary with Libraries" section to the "Embedded Frameworks" section but you can drag the framework from the Projects listing at the left. You will still have to manually delete the framework from the "Link Binary With Libraries" section with the "-" button.
    – Cerniuk
    Commented Jul 19, 2018 at 1:44
  • What do you mean by a "Private Framework" ? I have created a framework similar to yours, could you tell me how to identify if mine is a Private Framework? Commented Feb 22, 2021 at 6:03
18

It was quite simple for me, i just added my framework to my embedded binaries under app targets

18

The options above where not possible for me to include. I solved it by specifying the Runpath Search Path

This is on the 'Build Settings' tab. In the 'Linking' section. Change 'Runpath Search Paths' into $(inherited) @executable_path/Frameworks

3
  • I needed both steps, this step and to add a new 'Copy File Build Phase' with the framework before.
    – Viker
    Commented Nov 7, 2018 at 13:38
  • I had an old Xcode project that's been incrementally updated and these settings were missing for me. Added and now working as expected.
    – Mattio
    Commented Jul 3, 2019 at 15:56
  • 1
    out of all these solutions this one worked, it is so annoying how the approach to the problem is like "okay let me go down the list of all these stackoverflow posts, since the root cause is unclear" APPLEEEEE
    – Ryhan
    Commented Oct 20, 2019 at 2:44
13

I ran into the same issue but the accepted solution did not work for me. Instead the solution was to modify the framework's install name.

The error in the original post is:

dyld: Library not loaded: /Library/Frameworks/TestMacFramework.framework/Versions/A/TestMacFramework
  Referenced from: /Users/samharman/Library/Developer/Xcode/DerivedData/TestMacContainer-dzabuelobzfknafuhmgooqhqrgzl/Build/Products/Debug/TestMacContainer.app/Contents/MacOS/TestMacContainer
  Reason: image not found

Note the first path after Library not loaded. The framework is being loaded from an absolute path. This path comes from the framework's install name (sometimes called rpath), which can be examined using:

otool -D MyFramework.framework/MyFramework

When a framework is embedded into an app this path should be relative and of this form: @rpath/MyFramework.framework/MyFramework. If your framework's install name is an absolute path it may not be loaded at runtime and an error similar to the one above will be produced.

The solution is to modify the install name:

install_name_tool -id "@rpath/MyFramework.framework/MyFramework" MyFramework.framework/MyFramework 

With this change I no longer get the error

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  • This is a great answer! Moving a framework/dylib file around doesn't change its original path. The steps here are required in combination with those in the accepted answer. Commented Jan 18, 2021 at 18:10
9

Deleting derived data saved it for me

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  • 4
    Didn't work for me, however when I did a pod install it worked. Commented Nov 12, 2015 at 6:40
9

None of these issues solved this for me. The problem in the end was pretty easy. It looks like its a pretty major Xcode bug which I have logged the problem and fix under Apple bug: 29820370. If you are struggling (as it seems like there are several pages of problems similar to this ) then it would be great if you can raise a bug on bug reporter: https://bugreport.apple.com/ and reference the bug I raised to gain visibility. I want to make Xcode back into the pleasure that it was before - and this is something I am sure Xcode should have fixed itself.

Here is the fix: 1. Open Keychain - go to Apple Worldwide Developer Cert. 2. Double Click on it 3. Change the permission level from "always trust" to use System Defaults 4. Save and close it 5. Restart Xcode, Clean and build your project and it should be gone.

Screenshot below of the correct settings: Keychain access fixed Hope this helps!

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  • 2
    "Use Systems Defaults" seems to be the standard setting.
    – Raphael
    Commented Feb 16, 2017 at 10:29
  • Not always - something seems to change it which results in that errror
    – UKDataGeek
    Commented Feb 17, 2017 at 1:15
  • Thanks this fixed my problem as well! Unfortunately I cannot see your ticket on the bug tracker to give additional visibility to it. I'm not sure why, it doesn't show any bugs there though.
    – Jim
    Commented Mar 23, 2018 at 23:03
  • Thanks, this was the problem. I have 2 of these certs, one that expires shortly after the other. At first I changed the wrong one. Now they are both set and the problem is gone. Commented Nov 15, 2020 at 23:12
9

When you drag a custom framework into a project under Xcode 10.1, it assumes that the framework is a system framework and puts the framework into "Link Binary With Libraries" section of "Build Phases" under your target.

System frameworks are already on the device so it is not copied over to the device and thus cannot execute at runtime so KABOOM (crash in __abort_with_payload, and disinforming error: "Reason: image not found"). This is because the framework code is not copied to the device...

In reality, to have Xcode both link the custom framework and ensure that it is copied along with your code to the iOS device (real or simulator) the custom framework needs to be moved to "Copy Bundle Resources". This ultimately packages the framework along with your code executable to be available on the device together.

To add a custom framework to a project and avoid the Apple crash:

  1. Drag custom framework into your iOS project file list
  2. Click ProjectName in Navigator -> TargetName -> "Build Phases" -> Link Binary With Libraries disclosure triangle
  3. Drag custom framework out and down to "Copy Bundle Resources" section below (Xcode now moves the framework reference, fixed in Xcode 10)
  4. Run in simulator or device

The custom framework thus gets copied along with your code to your target device and is available at runtime.

enter image description here

[editorial: you would think Xcode would be smart enough to figure out the difference between one of it's system frameworks which need not be copied to the device and a custom framework that is, oh I don't know, in the project root directory hierarchy... 🙄]

7

Xcode 11 :

in Xcode 11 add framework into General->Frameworks, Libraries And Embedded Content

after adding make sure you select Embed & Sign option

enter image description here

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  • 3
    if you do this then you will not able to upload your app on app store
    – Mahendra
    Commented Oct 17, 2019 at 9:49
  • @Mahendra, what is the alternative you use in this case? I had a similar issue. Commented Nov 12, 2019 at 9:23
  • @DerrylThomas, The app is still in development mode so didn't test this case
    – Mahendra
    Commented Nov 12, 2019 at 9:50
  • 1
    @Mahendra, please share here in case you find an alternative for this. I'd be very grateful. Commented Nov 12, 2019 at 11:39
  • @DerrylThomas While creating archive, restore back to , Do Not Embed option and create executable to upload to app store. Commented Mar 26, 2020 at 8:15
5

There should be a 'Run Script' into 'Build Phases' with this: '/usr/local/bin/carthage copy-frameworks'

On the 'Input Files' of that 'Run Script', you should add the path to your libraries. Like this:

Build Phases Run Script

4

If you accidentally reset your keychain, this can occur due to missing Apple certificates in the keychain. I followed this to solve my problem.

I had the same issue and was able to fix by re-downloading the WWDR (Apple Worldwide Developer Relations Certification Authority). Download from here: http://developer.apple.com/certificationauthority/AppleWWDRCA.cer

1
  • This solved my problem as well. Remember to clean build folder before recompiling. Commented Feb 1, 2017 at 13:24
4

If you are using Xcode 11, ensure that you have the framework added in Frameworks, Libraries, and Embed Content under Target settings - General. Change Embed status from - 'Do not Embed' to 'Embed & Sign'

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  • 4
    But this will give ITMS-90206 Invalid Swift Support error when you distribute to App Store. It only works in Development.
    – Raptor
    Commented Jan 23, 2020 at 7:22
4

I faced this issue with Xcode 13 betas with the UniformTypeIdentifiers.framework. The app failed to run on iOS versions lower than 13. The below approach fixed the issue :

Go to the target -> Build Phases -> Link Binary With Libraries -> Add the framework -> Add the status as "Optional" Adding the problematic framework The above worked perfectly for me! Hope this helps!

2

What solved it for me was changing abstract_target to target for the main target in my Podfile. I had previously set it to abstract_target and this caused the described error. Now it works like a charm

1

For Xcode 8, some stale products will be removed from derived data folder refer to this solution.

Apple: In macOS 10.12 and later, Xcode cleans up stale derived data, precompiled headers, and module caches. (23282174)

The Xcode build system supports stale file removal of some types of build artifacts that were produced in a previous build, but have since been removed from the project.

Base on the author's thought, I found this build log from my case.

Remove stale build products

/bin/rm -rf /Users/usename/Library/Developer/Xcode/DerivedData/myapp-esvvhwwwwngijeemhatmklwzoxnb/Build/Products/Debug-iphonesimulator/myapp.app/Frameworks/AliyunVodPlayerSDK.framework
/bin/rmdir /Users/usename/Library/Developer/Xcode/DerivedData/myapp-esvvhwwwwngijeemhatmklwzoxnb/Build/Products/Debug-iphonesimulator/myapp.app/Frameworks

After creating a new copy file phase and copy the target stale framework to Frameworks destination, the above removal log disappears after rebuilding.

Just clarify my situation and reason, hope it's helpful for someone.

1

For me this was the solution, after many hours of searching!!

For some reason, well into the development of a Swift 2.3 custom Framework, Xcode 8 had removed the DYLIB_INSTALL_NAME_BASE setting from the project.pbxproj file. A little walk into the Build Settings / Dynamic Library Install Name Base setting back to @rpath fixed it.

(from https://forums.developer.apple.com/thread/4687)

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1

This might happen with Pod Frameworks. I was facing the same issue with AnswerBotProvidersSDK.framework and my mistake was, I set Run Script checked for Install builds only in targets build phases.

Incorrect settings:

enter image description here

Correct Settings:

enter image description here

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I found that this issue was related only to the code signing and certificates not the code itself. To verify this, create the basic single view app and try to run it without any changes to your device. If you see the same error type this shows your code is fine. Like me you will find that your certificates are invalid. Download all again and fix any expired ones. Then when you get the basic app to not report the error try your app again after exiting Xcode and perhaps restarting your mac for good measure. That finally put this nightmare to an end. Most likely this has nothing to do with your code especially if you get Build Successful message when you try to run it. FYI

0

Got the issue when trying Xcode 9 beta and going back to Xcode 8. A simple Clean on the target resolved the issue.

0

I had the same issue for a different reason. I've created a new configuration to Debug and Release (under PROJECT -> Info tab -> Configuration). And I had to change my pod frameworks shell script (Pods-"appName"-frameworks.sh , under Targets Support Files) to make it work.

[Xcode 9]

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The only thing that worked for me:

Target > Build Phases > [CP] Embed Pods Frameworks Uncheck "Show environment variables in build log" and "Run script only when installing"

0

I tried many fixes, but what worked for me was to delete a missing target listed in the build tab of the build scheme. You can get to it by opening the edit window of the current scheme.

Edit: My UI testing target was not working as well, and the solution I found was to delete it and generate it again.

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open xcode -> general -> Embedded Binaries -> add QBImagepicker.framework and RSKImageCropper -> clean project

just add QBImagePicker.framework and RSKImageCropper.framework at embedded binaries worked for me

0

I think there is no fixed way to solve this problem since it might be caused by different reason. I also had this problem last week, I don't know when and exactly what cause this problem, only when I run it on simulator with Xcode or try to install it onto the phone, then it reports such kind of error, But when I run it with react-native run-ios with terminal, there is no problem.

I checked all the ways posted on the internet, like renew certificate, change settings in Xcode (all of ways mentions above), actually all of settings in Xcode were already set as it requested before, none of ways works for me. Until this morning when I delete the pods and reinstall, the error finally gonna after a week. If you are also using cocoapod and then error was just show up without any specific reason, maybe you can try my way.

  1. Check my cocoapods version.
  2. Update it if there is new version available.
  3. Go to your project folder, delete your Podfile.lock , Pods file, project xcworkspace.
  4. Run pod install
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I experienced that problem only when running on real device (iPhone SE). On simulator project worked as expected.

I did try all fixes from this very thread and from here. None of those worked for me.

For me problem was solved after restarting iPhone (sic!).

I did:

  • clean build folder,
  • clean derived data,
  • delete app from device,
  • reboot device

And it finally works. :)

If every other solution fails don't forget to try it out.

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  • 3
    Reboot the device, turn off the lights, exit the room, go to the toilet and come back... this is how problems are solved on iOS. LOL. Tried the above solution and it didn't work for me.
    – Stefan
    Commented Oct 25, 2020 at 19:11
  • I think you could forgot to hold your breath during all that process. As far as I remember it was really helping when loading programs on Atari 65 XE. Commented Oct 25, 2020 at 23:25
0

Xcode 11 : Build Phases -> Embed Frameworks

enter image description here

0

For me for some reason xCode (12.5 up to this moment) decided that my Notification Service Extension Target should not have correct paths to frameworks. I suspect that this is happened after I've updated from xCode 12.1 to 12.5.

So I was getting the same error related to one of my internal frameworks. To fix this problem do the following:

  1. go to Project's General Tab

  2. Select your target (in my case it was Notification Service Extension Target)

  3. Make sure that Framework and Libraries section contains your missing framework. I've left it Embed Without Signing in my NSE Target, but it is also was added with Embed & Sign to my primary app target

  4. Keep your target selected and switch to Build Settings tab

  5. There in a search bar enter LD_RUNPATH_SEARCH_PATHS (make sure that All possible settings will be displayed and not just Basic)

  6. You will see Runpath Search Paths and it was empty for me.

  7. Add 3 following values there:

    • $(inherited)
    • @executable_path/Frameworks
    • @executable_path/../../Frameworks

This is what helped me.

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