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Skittss/README.md

Hey there, I'm Henry 👋


A Graphics Research Engineer and Computer Science graduate from the UK.

I like working with low-level graphics systems, and on techniques at the intersection of graphics and art.

Also interested in Machine Learning and Computer Vision.

  • ⚡ Currently involved in research of ray tracing techniques and optimizations.
  • 🌱 Developing a lightweight rendering engine alongside full-time work using vulkan (take a look here!).
  • ☀️ Working on various shadowing and lighting systems, from clustered deferred shadows to ray tracing and BVH acceleration.

📫 For opportunities and/or queries, please contact me via email: skittss@outlook.com


Check out my Portfolio, and some of my projects pinned below 👇

Pinned Loading

  1. PortfolioWebsite PortfolioWebsite Public

    A responsive portfolio website built for static hosting using React, Ant Design and Three.js

    JavaScript

  2. sumire sumire Public

    A (WIP) lightweight graphics development engine built in vulkan

    C++ 1

  3. Shimenawa Shimenawa Public

    A NPR scene rendered only with ray-marching and complex implicit surfaces.

    GLSL

  4. RayTracer RayTracer Public

    From first principles ray tracer built in pure C++, rendering global illumination using photon mapping.

    C++

  5. object_driven_st object_driven_st Public

    Automatic semantic style transfer by utilizing large segmentation models and geometric warping

    Python

  6. FFTOcean FFTOcean Public

    Stylised ocean geometry & shaders via Fast Fourier Transform (FFT) in Three.js.

    JavaScript 1