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Gameplay conversion mod for Doom 3: BFG Edition focusing on horror - based on Robert Beckeban's updated engine.

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This is a very WIP gameplay conversion for Doom 3: BFG Edition that aims to convert it into an over-the-shoulder survival horror game inspired by Resident Evil and Dead Space. It is based on Robert Beckeban's enhanced engine. By nature, since modding support for BFG Edition was once non-existent, the mod needs to be compiled as it's own .exe. There are no .dlls here.

The readme for RBDOOM-3-BFG is here - https://github.com/RobertBeckebans/RBDOOM-3-BFG

FEATURES

  • Over the shoulder third person perspective, enabled by default.
  • Sudden hacky switches between perspectives when interacting with terminals.

IDEAS

  • General rebalancing of enemies and weapons to be more survival horrory.
  • New animations for player that work better with the perspective.
  • Proper RE4-style aiming. Laser pointers for almost all guns.

REALLY AMBITIOUS IDEAS

  • New GUIs.
  • Limited inventory system with management screen.

KNOWN ISSUES

  • In a new game, the camera starts off at shoulder level with Doomguy until you zoom in the camera once, then the camera will lower and raise as normal.
  • Shots are now off-center due to the camera offset.
  • The camera transitions when interacting with terminals are very sudden and jarring.

SUGGESTIONS

  • I recommend playing with a gamepad, but rebinding the flashlight button to B and binding the Left Trigger to "_zoom", a feature from Classic Doom 3 that was dummied out, but restored here and given a bit more functionality.

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Gameplay conversion mod for Doom 3: BFG Edition focusing on horror - based on Robert Beckeban's updated engine.

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