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WebGPURenderer: Fix shadows on objects with receiveShadow=false #28874

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RenaudRohlinger
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Description
Currently the meshes will always receive shadows if their castShadow property is true regardless if receiveShadow is false. This PR fixes the issue by resetting the colorNode in AnalyticLightNode when the shadow map is not needed.

For example, here the box is defined with the following properties:

box.castShadow = true;
box.receiveShadow = false;

Before:
Screenshot 2024-07-15 at 17 27 39

After:
Screenshot 2024-07-15 at 17 27 19

This contribution is funded by Utsubo

@RenaudRohlinger RenaudRohlinger added this to the r167 milestone Jul 15, 2024
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📦 Bundle size

Full ESM build, minified and gzipped.

Filesize dev Filesize PR Diff
683.5 kB (169.2 kB) 683.5 kB (169.2 kB) +0 B

🌳 Bundle size after tree-shaking

Minimal build including a renderer, camera, empty scene, and dependencies.

Filesize dev Filesize PR Diff
460.7 kB (111.1 kB) 460.7 kB (111.1 kB) +0 B
@RenaudRohlinger RenaudRohlinger merged commit 20d6ad1 into mrdoob:dev Jul 15, 2024
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