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Core: Add Matrix2 class #28923

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132 changes: 132 additions & 0 deletions docs/api/en/math/Matrix2.html
Original file line number Diff line number Diff line change
@@ -0,0 +1,132 @@
<!DOCTYPE html>
<html lang="en">
<head>
<meta charset="utf-8" />
<base href="../../../" />
<script src="page.js"></script>
<link type="text/css" rel="stylesheet" href="page.css" />
</head>
<body>
<h1>[name]</h1>

<p class="desc">
A class representing a 2x2
[link:https://en.wikipedia.org/wiki/Matrix_(mathematics) matrix].
</p>

<h2>Code Example</h2>
<code>
const m = new Matrix2();
</code>

<h2>A Note on Row-Major and Column-Major Ordering</h2>
<p>
The constructor and [page:set]() method take arguments in
[link:https://en.wikipedia.org/wiki/Row-_and_column-major_order#Column-major_order row-major]
order, while internally they are stored in the [page:.elements elements]
array in column-major order.<br /><br />

This means that calling
<code>
m.set( 11, 12,
21, 22 );
</code>
will result in the [page:.elements elements] array containing:
<code>
m.elements = [ 11, 21,
12, 22 ];
</code>
and internally all calculations are performed using column-major ordering.
However, as the actual ordering makes no difference mathematically and
most people are used to thinking about matrices in row-major order, the
three.js documentation shows matrices in row-major order. Just bear in
mind that if you are reading the source code, you'll have to take the
[link:https://en.wikipedia.org/wiki/Transpose transpose] of any matrices
outlined here to make sense of the calculations.
</p>

<h2>Constructor</h2>

<h3>[name]( [param:Number n11], [param:Number n12],
[param:Number n21], [param:Number n22] )</h3>
<p>
Creates a 2x2 matrix with the given arguments in row-major order. If no arguments are provided, the constructor initializes
the [name] to the 3x3 [link:https://en.wikipedia.org/wiki/Identity_matrix identity matrix].
</p>

<h2>Properties</h2>

<h3>[property:Array elements]</h3>
<p>
A [link:https://en.wikipedia.org/wiki/Row-_and_column-major_order column-major] list of matrix values.
</p>

<h2>Methods</h2>

<h3>
[method:this fromArray]( [param:Array array], [param:Integer offset] )
</h3>
<p>
[page:Array array] - the array to read the elements from.<br />
[page:Integer offset] - (optional) index of first element in the array.
Default is `0`.<br /><br />

Sets the elements of this matrix based on an array in
[link:https://en.wikipedia.org/wiki/Row-_and_column-major_order#Column-major_order column-major] format.
</p>

<h3>[method:this identity]()</h3>
<p>
Resets this matrix to the 2x2 identity matrix:
</p>

<math display="block">
<mrow>
<mo>[</mo>
<mtable>
<mtr>
<mtd><mn>1</mn></mtd>
<mtd><mn>0</mn></mtd>
</mtr>
<mtr>
<mtd><mn>0</mn></mtd>
<mtd><mn>1</mn></mtd>
</mtr>
</mtable>
<mo>]</mo>
</mrow>
</math>

<h3>
[method:this set]( [param:Float n11], [param:Float n12], [param:Float n21], [param:Float n22] )
</h3>
<p>
Sets the 2x2 matrix values to the given
[link:https://en.wikipedia.org/wiki/Row-_and_column-major_order row-major]
sequence of values:
</p>

<math display="block">
<mrow>
<mo>[</mo>
<mtable>
<mtr>
<mtd><mi>n11</mi></mtd>
<mtd><mi>n12</mi></mtd>
</mtr>
<mtr>
<mtd><mi>n21</mi></mtd>
<mtd><mi>n22</mi></mtd>
</mtr>
</mtable>
<mo>]</mo>
</mrow>
</math>

<h2>Source</h2>

<p>
[link:https://github.com/mrdoob/three.js/blob/master/src/[path].js src/[path].js]
</p>
</body>
</html>
1 change: 1 addition & 0 deletions docs/list.json
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Expand Up @@ -241,6 +241,7 @@
"Interpolant": "api/en/math/Interpolant",
"Line3": "api/en/math/Line3",
"MathUtils": "api/en/math/MathUtils",
"Matrix2": "api/en/math/Matrix2",
"Matrix3": "api/en/math/Matrix3",
"Matrix4": "api/en/math/Matrix4",
"Plane": "api/en/math/Plane",
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1 change: 1 addition & 0 deletions src/Three.WebGPU.js
Original file line number Diff line number Diff line change
Expand Up @@ -121,6 +121,7 @@ export { Sphere } from './math/Sphere.js';
export { Ray } from './math/Ray.js';
export { Matrix4 } from './math/Matrix4.js';
export { Matrix3 } from './math/Matrix3.js';
export { Matrix2 } from './math/Matrix2.js';
export { Box3 } from './math/Box3.js';
export { Box2 } from './math/Box2.js';
export { Line3 } from './math/Line3.js';
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1 change: 1 addition & 0 deletions src/Three.js
Original file line number Diff line number Diff line change
Expand Up @@ -120,6 +120,7 @@ export { Sphere } from './math/Sphere.js';
export { Ray } from './math/Ray.js';
export { Matrix4 } from './math/Matrix4.js';
export { Matrix3 } from './math/Matrix3.js';
export { Matrix2 } from './math/Matrix2.js';
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Do you mind also adding the entry for Three.WebGPU.js?

Otherwise the WebGPU build won't have this class.

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Done!

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Also docs. 🙏

export { Box3 } from './math/Box3.js';
export { Box2 } from './math/Box2.js';
export { Line3 } from './math/Line3.js';
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54 changes: 54 additions & 0 deletions src/math/Matrix2.js
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export class Matrix2 {

constructor( n11, n12, n21, n22 ) {

Matrix2.prototype.isMatrix2 = true;

this.elements = [
1, 0,
0, 1,
];

if ( n11 !== undefined ) {

this.set( n11, n12, n21, n22 );

}

}

identity() {

this.set(
1, 0,
0, 1,
);

return this;

}

fromArray( array, offset = 0 ) {

for ( let i = 0; i < 4; i ++ ) {

this.elements[ i ] = array[ i + offset ];

}

return this;

}

set( n11, n12, n21, n22 ) {

const te = this.elements;

te[ 0 ] = n11; te[ 2 ] = n12;
te[ 1 ] = n21; te[ 3 ] = n22;

return this;

}

}