Voxel-based Global Illumination using Unity Scriptable Render Pipeline
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Updated
Sep 20, 2022 - C#
Voxel-based Global Illumination using Unity Scriptable Render Pipeline
A High Performance Compute Shader Based Mesh Pathtracer in Unity3d without RT Cores
⚪ Experimental ✨ 2D Raytracing for Unity Urp
Unity component for the implementation of the Eurographics 2021 Poster: Illumination-driven Light Probe Placement.
A simple scene showcasing how video playback can be used with Enlighten Realtime GI.
A naive path tracing (global illumination) implementation written in C#.
Experimental Global Illumination Renderer
Novel geometry and rendering algorithms implemented during my phd
A personal exploration on different deferred rendering techniques
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