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CURSED BOOTLEG INC

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A member registered May 29, 2019 · View creator page →

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I think you should be able to press B to make the current dialogue instantly complete, then only the A button will skip to the next

Inspired by Pokémon and its Liquid Ooze ability ;)

what are these random letters?

Honestly I'd like to, but that might be a little beyond my skill level

Added a version without the filter :)

was punching the door the best option you had at the time?

Inkeeper Entity cards (for 1 GEM), Food Action cards, and (in the future) Healing Scroll Action cards. The cards dropped by Bat Monsters also drain some HP as part of that attack when you use it on a viable target :)

I'll fix this in the next update :)

working on that ;)

Can't imagine not having this plugin after using it, 11/10

nope, do whatever you want with it. All photosources for textures included are just grabbed from textures.com

I'd kill to know how you handled the ball/bouncing physics

writing "any key" wasn't 100% accurate on my part - it listens for any inputs the game already uses (e.g. z, x, esc)

Thanks for playing :) I've started remembering which Sigil is correct for School Scissors by using your nicknames for them

All enemies get a little HP/ATK buff based on how many Keys the player has

Ha, you're right. Just did a little test run and my change to let Trades happen even if you have that Bumper equipped seems to have caused this by accident. Oops :P

Great to hear :) thanks for trying it out

(1 edit)

A turn-based tactical rpg about jets, but just made out of cutscenes, customisation, and battles. I like weird stuff :)

Thanks for checking it out :) It's only on Windows right now because I don't have any other devices so any build would be untested. Though there is a port for linux handhelds if that helps - https://portmaster.games/detail.html?name=bnbmax

Love the fusion of genres here :) and little touches like the banners telegraphing enemy spawns. Wasn't expecting the first boss to just appear like that but it was a cool moment. Sometimes the art makes it hard to tell certain things apart if I have to be quickly reacting to positions of enemies & the fireball, but I managed. IMO a graphical overhaul would help you out a ton, something like this reference  maybe

Obligatory throwing of my hat into the ring:

https://hwilson.itch.io/bbmax

Trailer:

It's a free deckbuilder/RPG thing with a GBC aesthetic, about 1hr ish if you blitz through it, longer if you take the time to talk to all the NPCs etc etc. Very inspired by a particular card game anime ;)

the price is a piece of your sanity

may the Heart of the BUMPERS bless you, my child

I like that you appreciated the juxtaposition of the adult noir detective in a tournament for children :D

Also good taste in going for the Machine types (even if it was kinda accidental)

Thanks for playing :)

Which Bumpers did you prefer to use?

Ah, so you got to the Guards in the Warrior biome. That's about the point where semi strong Bumpers get introduced (e.g. SWORD SAINT). If you get to the end of that biome and beyond you'll see enemies making better choices and using BUMP UP. Hope you can get the data saving working somehow :)

Ah, maybe. It relies on an ini file that gets created in local appdata directory on Windows. Sorry about that :/

Data can be saved in any Rest Room or before any Eliminator battle :)

Opponents beyond the Basement Guard can and will BUMP UP ;) How far did you get in the story?

Hi, everybody.

I've release the latest incarnation of my Yu-Gi-Oh-meets-Pogs weird RPG series into the world, and I'm really happy with how it came out.

Have a (very amateur) trailer:

It's full of deckbuilding, anime references, and navigation puzzles. Grab here if you want.

Screens:


which Bumpers did you end up using the most?

I try :)

(1 edit)

So I realise this is my fault for not making it clear on the Briefing screen, but there was a 2nd mission :P

also thanks for playing <3 you guys entertain almost every weird idea I put on here and that's amazing

https://hwilson.itch.io/bbmax

...maybe

Favourable powerups could have more angel style wings, with the bat wings relegated to the power-downs?

Also, I think the first time I was in the village area with the 3 front doors, the skull was very nearly instantly hitting spikes. Wasn't as bad when I returned from the area above, but that first time round I was expecting to start with choosing a launch direction from the paddle, so taking damage there would have felt a touch unfair.

Played a bit more (love the spider area) and found a boss, let's see how terribly I do against him :P

Also, at first I thought the magnet would be a consumable that I'd have to re-earn but I guess not. For some more tricky parts I did find the best strategy was fairly constantly tapping B to avoid spikes. Seemed like a bit of a cheese, is this intentionally an optimal playstyle?