All Questions
Tagged with perspectivecamera libgdx
30
questions
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581
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How to make the camera move in the direction 3D Libgdx
I'm new in Libgdx and I'm developing 3d game in libgdx, so I want to create first person system, I created a class -playercontroller- to move the player and then make the camera move with player and ...
0
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0
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778
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How to rotate Perspective Camera in 3D Libgdx
I'm creating 3d game with libgdx but I have problem, I want to rotate the camera on touch the screen , so I added this from libgdx wiki
@Override
public boolean touchDragged (int screenX, int ...
3
votes
1
answer
2k
views
Applying a perspective transformation matrix from GIMP into a GLSL shader
So I'm trying to add a rotation and a perspective effect to an image into the vertex shader. The rotation works just fine but I'm unable to make the perspective effect. I'm working in 2D.
The ...
0
votes
0
answers
136
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How do I use a PerspectiveCamera with a Stage and Viewport
I am trying to write a game using Scene2d Stages and Box2d. When I test my setup with an Orthographic camera it displays everything as expected, but when I switch to a Perspective camera I always end ...
0
votes
2
answers
926
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LibGDX - Camera rotation
I'm trying to develop a 3D game and I'm having a problem with camera rotation because it uses Vector3 axis and an angle. I've tried searching the maths for it but I'm confused and I'm pretty slow too. ...
0
votes
1
answer
589
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LibGDX + ARCore: Usage of multiple cameras and viewports
I have an app combining LibGDX and ARCore, based on https://github.com/google/helloargdx This works perfectly for the fullscreen.
Now I have a different requirement: I split the landscape oriented ...
0
votes
3
answers
87
views
libgdx modelinstances position changed after calling camera.position.set or camera.lookat
I have my camera with below initial settings:
camera.lookAt(200f, 100f, -300f);
camera.position.set(0f, 0f, 0f);
and the modelinstances displayed as below:
initial image
I coded a button on click and ...
1
vote
0
answers
44
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LibGDX 3DSphere is changing shape while moving on the screen with mouse
I have created a sphere using Texture by calling createSphere() method on modelBuilder using libGDX. As it is 3D, I used Perspective Camera. I am trying to move the sphere on the screen with the mouse....
2
votes
1
answer
4k
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Calculating frustum FOV for a PerspectiveCamera
I currently have a screen consisting of two areas:
(Values are just assumed for this particular example and may of course vary depending on screen).
The screen in total is 1080x1432px (WxH) and ...
-1
votes
1
answer
43
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Convert Screen co-ordinates to Prspective camera co-ordinates in libgdx?
I am developing 3d game using libgdx .i have to move my model on touchdrag() .
how can i convert my touch co-ordinates to perspective camera co-ordinates.
0
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1
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483
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LibGDX 3D Camera spasm when player looks directly up or down
My circumstance
I am making a 3D LibGDX game. I am using a custom camera controller, based off of the one over here. It takes out the use of delta Y, when determining where to move the player, so ...
0
votes
0
answers
291
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Libgdx - Converting 2D map coords to 3D space coords
I have an object moving about in a flat 2D coordinate system (0-1000,0-1000).
In a 3D space coordinate system, I have a sphere and a camera looking at the sphere.
I then want to convert these 2D ...
0
votes
0
answers
782
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Combine Orthographic and perspective camera libgdx
How can I properly mix them together? I'm showing tiled map in ortho. camera and now I want the buildings to reach higher (GTA1 style). I'm not sure how to synchronize, I guess better will be, to just ...
2
votes
0
answers
194
views
Libgdx rotate ModelInstance towards PerspectiveCamera
When I translate my ModelInstance up, I see the bottom of my ModelInstance and I want to see it correctly (rotate the ModelInstance towards the PerspectiveCamera).
Here is an example :
In the ...
3
votes
1
answer
946
views
LibGDX - perspective camera smooth translation & direction
I am trying to implement smooth 3D camera in my game. So, I have a few reserved positions and directions and I want to change view of my camera by applying them to my camera. Now I am doing it like ...