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Swift Cookbook - Third Edition

You're reading from   Swift Cookbook - Third Edition Proven recipes for developing robust iOS applications with Swift 5.9

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Product type Book
Published in Jun 2024
Publisher Packt
ISBN-13 9781803239583
Pages 422 pages
Edition 3rd Edition
Languages
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Authors (4):
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Chris Barker Chris Barker
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Chris Barker
Daniel Bolella Daniel Bolella
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Daniel Bolella
Nathan Lawlor Nathan Lawlor
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Nathan Lawlor
Mr. Keith Moon Mr. Keith Moon
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Mr. Keith Moon
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Toc

Table of Contents (15) Chapters Close

Preface 1. Chapter 1: Swift Fundamentals 2. Chapter 2: Mastering the Building Blocks FREE CHAPTER 3. Chapter 3: Data Wrangling with Swift 4. Chapter 4: Generics, Operators, and Nested Types 5. Chapter 5: Beyond the Standard Library 6. Chapter 6: Understanding Concurrency in Swift 7. Chapter 7: Building iOS Apps with UIKit 8. Chapter 8: Building iOS Apps with SwiftUI 9. Chapter 9: Getting to Grips with Combine 10. Chapter 10: Using CoreML and Vision in Swift 11. Chapter 11: Immersive Swift with ARKit and Augmented Reality 12. Chapter 12: Visualizing Data with Swift Charts 13. Index 14. Other Books You May Enjoy

Using 3D models with ARKit

In the previous recipe, we looked at how to detect horizontal planes in the environment, and how to place a 3D object in the AR world. In this recipe, we are going to build on our existing knowledge and use a more realistic object that we might find in the real world – something that is more fun and recognizable. This is where AR really starts to come to life.

Getting ready

While this recipe builds on top of the previous recipe, it is recommended in this recipe that we create a new Xcode project. This is because Xcode provides us with a more efficient way of setting up an AR app that will look just like our previous recipe.

How to do it…

Let’s get started with the new recipe:

  1. Create a new project in Xcode. Go to File | New | Project | Augmented Reality App. For this app, be sure to choose SwiftUI for Interface and RealityKit for Content Technology:
Figure 11.5 – Selecting Augmented Reality App

Figure 11.5 – Selecting Augmented...

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