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Learn Three.js - Fourth Edition

You're reading from   Learn Three.js - Fourth Edition Program 3D animations and visualizations for the web with JavaScript and WebGL

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Product type Book
Published in Feb 2023
Publisher Packt
ISBN-13 9781803233871
Pages 554 pages
Edition 4th Edition
Languages
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Author (1):
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Jos Dirksen Jos Dirksen
Author Profile Icon Jos Dirksen
Jos Dirksen
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Table of Contents (21) Chapters Close

Preface 1. Part 1: Getting Up and Running
2. Chapter 1: Creating Your First 3D Scene with Three.js FREE CHAPTER 3. Chapter 2: The Basic Components that Make up a Three.js Application 4. Chapter 3: Working with Light Sources in Three.js 5. Part 2: Working with the Three.js Core Components
6. Chapter 4: Working with Three.js Materials 7. Chapter 5: Learning to Work with Geometries 8. Chapter 6: Exploring Advanced Geometries 9. Chapter 7: Points and Sprites 10. Part 3: Particle Clouds, Loading and Animating Models
11. Chapter 8: Creating and Loading Advanced Meshes and Geometries 12. Chapter 9: Animation and Moving the Camera 13. Chapter 10: Loading and Working with Textures 14. Part 4: Post-Processing, Physics, and Sounds
15. Chapter 11: Render Postprocessing 16. Chapter 12: Adding Physics and Sounds to Your Scene 17. Chapter 13: Working with Blender and Three.js 18. Chapter 14: Three.js Together with React, TypeScript, and Web-XR 19. Index 20. Other Books You May Enjoy

Using joints to limit the movement of objects

Up until now, we’ve seen some basic physics in action. We’ve seen how various shapes respond to gravity, friction, and restitution, and how this affects collision. Rapier also provides advanced constructs that allow you to limit the movement of your objects. In Rapier, these objects are called joints. The following list gives an overview of the joints that are available in Rapier:

  • Fixed joint: A fixed joint makes sure that two bodies don’t move relative to one another. This means that the distance and rotation between these two objects will always be the same.
  • Spherical joint: A spherical joint makes sure that the distance between two bodies stays the same. The bodies, however, can move around one another on all three axes.
  • Revolute joint: With this joint, the distance between the two bodies stays the same, and they are allowed to rotate on a single axis – for instance, a steering wheel, which...
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