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Learn Three.js - Fourth Edition

You're reading from   Learn Three.js - Fourth Edition Program 3D animations and visualizations for the web with JavaScript and WebGL

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Product type Book
Published in Feb 2023
Publisher Packt
ISBN-13 9781803233871
Pages 554 pages
Edition 4th Edition
Languages
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Author (1):
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Jos Dirksen Jos Dirksen
Author Profile Icon Jos Dirksen
Jos Dirksen
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Table of Contents (21) Chapters Close

Preface 1. Part 1: Getting Up and Running
2. Chapter 1: Creating Your First 3D Scene with Three.js FREE CHAPTER 3. Chapter 2: The Basic Components that Make up a Three.js Application 4. Chapter 3: Working with Light Sources in Three.js 5. Part 2: Working with the Three.js Core Components
6. Chapter 4: Working with Three.js Materials 7. Chapter 5: Learning to Work with Geometries 8. Chapter 6: Exploring Advanced Geometries 9. Chapter 7: Points and Sprites 10. Part 3: Particle Clouds, Loading and Animating Models
11. Chapter 8: Creating and Loading Advanced Meshes and Geometries 12. Chapter 9: Animation and Moving the Camera 13. Chapter 10: Loading and Working with Textures 14. Part 4: Post-Processing, Physics, and Sounds
15. Chapter 11: Render Postprocessing 16. Chapter 12: Adding Physics and Sounds to Your Scene 17. Chapter 13: Working with Blender and Three.js 18. Chapter 14: Three.js Together with React, TypeScript, and Web-XR 19. Index 20. Other Books You May Enjoy

Loading geometries from external resources

Three.js can read a large number of 3D file formats and import geometries and meshes defined in those files. A note here is that not all the features of these formats are always supported. So, sometimes there might be an issue with the textures, or materials might not be set up correctly. The new de facto standard for exchanging models and textures is glTF, so if you want to load externally created models, exporting those models to glTF format will usually give you the best results in Three.js.

In this section, we’ll dive a bit deeper into some of the formats that are supported by Three.js, but we won’t show you all the loaders. The following list shows an overview of the formats supported by Three.js:

  • AMF: AMF is another 3D printing standard, but isn’t under active development anymore. The following Wikipedia page has additional information on this standard: https://www.sculpteo.com/en/glossary/amf-definition...
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