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Parallax Occlusion Mapping
area: graphics
Graphics related issue
feature request
#155
opened Jan 30, 2015 by
Maksims
Different scaling of meshes in particle systems
area: graphics
Graphics related issue
bug
#448
opened Nov 25, 2015 by
vkalpias
Cull 6 point light projections separately
area: graphics
Graphics related issue
feature request
#643
opened Jun 17, 2016 by
guycalledfrank
Support loading cubemap json
area: graphics
Graphics related issue
bug
#317
opened Jun 17, 2015 by
vkalpias
setFromEulerAngles declared in XYZ order but implemented in ZYX order?
area: graphics
Graphics related issue
#1056
opened Dec 14, 2017 by
AsAddict
Support shadow casting from particles
area: graphics
Graphics related issue
feature request
#738
opened Sep 26, 2016 by
willeastcott
Preprocess textures before generating mipmaps
area: graphics
Graphics related issue
feature request
#772
opened Nov 7, 2016 by
guycalledfrank
Add IBL exposure when applied to material
area: graphics
Graphics related issue
feature request
#771
opened Nov 5, 2016 by
Maksims
Cubemap assigned to material on downloaded model doesn't load
area: graphics
Graphics related issue
bug
#988
opened Aug 19, 2017 by
willeastcott
Merge pc.GraphNode into pc.Entity
area: graphics
Graphics related issue
feature request
#1035
opened Nov 3, 2017 by
willeastcott
Volumetric Lighting
area: graphics
Graphics related issue
feature request
#1155
opened Mar 30, 2018 by
ImmanuelSamuel
Skip ambient light for standard shader
area: graphics
Graphics related issue
feature request
#866
opened Feb 25, 2017 by
yard
particlesystem changing emitterExtents does not recalculates bounds
area: graphics
Graphics related issue
bug
#811
opened Dec 14, 2016 by
Maksims
Shadow map sizing
area: graphics
Graphics related issue
feature request
#813
opened Dec 16, 2016 by
yard
CubeMap change faces from RGBM to non-RGBM not switching or LDR.
area: graphics
Graphics related issue
bug
#801
opened Dec 6, 2016 by
Maksims
graphicsDevice.resizeCanvas is confusing
area: graphics
Graphics related issue
feature request
#776
opened Nov 11, 2016 by
daredevildave
Try rasterizing lightmaps conservatively
area: graphics
Graphics related issue
feature request
#696
opened Jul 25, 2016 by
guycalledfrank
Shader chunk API needs finalizing
area: graphics
Graphics related issue
feature request
#543
opened Mar 4, 2016 by
daredevildave
Allow custom vertex shader chunks to work with dynamic batching
area: graphics
Graphics related issue
#1227
opened Jun 5, 2018 by
Glidias
WEBGL_multi_draw new extension, potential huge CPU-GPU overhead optimisation.
area: graphics
Graphics related issue
feature request
#1498
opened Feb 23, 2019 by
Maksims
batching.js code comment. And add support for batching animated Skinned models?
area: graphics
Graphics related issue
#1231
opened Jun 7, 2018 by
Glidias
Updating material.cubemap doesn't update prefiltered textures
area: graphics
Graphics related issue
bug
#1503
opened Feb 26, 2019 by
daredevildave
this.app.assets.find(“image_name.png”).getFileUrl() of a materials texture affects display of material on iOS
area: graphics
Graphics related issue
#1652
opened Aug 14, 2019 by
malDuffin
Async Shader Compilation (KHR_parallel_shader_compile)
area: graphics
Graphics related issue
#1474
opened Jan 16, 2019 by
Maksims
Particle System simulation on 60Hz+ screens.
area: graphics
Graphics related issue
#1721
opened Oct 23, 2019 by
Maksims
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