All Questions
9
questions
1
vote
0
answers
44
views
LibGDX 3DSphere is changing shape while moving on the screen with mouse
I have created a sphere using Texture by calling createSphere() method on modelBuilder using libGDX. As it is 3D, I used Perspective Camera. I am trying to move the sphere on the screen with the mouse....
-1
votes
1
answer
43
views
Convert Screen co-ordinates to Prspective camera co-ordinates in libgdx?
I am developing 3d game using libgdx .i have to move my model on touchdrag() .
how can i convert my touch co-ordinates to perspective camera co-ordinates.
0
votes
1
answer
483
views
LibGDX 3D Camera spasm when player looks directly up or down
My circumstance
I am making a 3D LibGDX game. I am using a custom camera controller, based off of the one over here. It takes out the use of delta Y, when determining where to move the player, so ...
3
votes
1
answer
946
views
LibGDX - perspective camera smooth translation & direction
I am trying to implement smooth 3D camera in my game. So, I have a few reserved positions and directions and I want to change view of my camera by applying them to my camera. Now I am doing it like ...
1
vote
2
answers
3k
views
Orthographic projection of 3D shape libgdx
I'm implementing this simple tutorial
blog.xoppa.com/basic-3d-using-libgdx-2/
but trying to substitute the perspective camera with an orthographic one.
However, I've some problems in understanding ...
0
votes
1
answer
79
views
3d perspective looks unnatural in libgdx
when I render my 3d model using the PerspectiveCamera, the perspective looks unnatural. The side of the model facing the camera is shown much largeer then the opposite side.
How can I adjust it?
...
1
vote
0
answers
330
views
Finding A World Space Vector Using Unproject
I'm experimenting with LibGDX and 3D in a projection view. Right now I'm looking at how to determine the outermost bounds of my viewport in world space at z=0.0, in order to draw coordinate grid no ...
0
votes
1
answer
476
views
3D PerspectiveCamera Rendering Depth libgdx OpenGL ES 2.0
I seem to be having a problem getting libgdx to render things correctly. I render 2 colored triangles using the vertices:
Triangle 1(blue):
(-1.0f, 0.0f, -1.0f), (1.0f, 0.0f, -1.0f), (0.0f, 1.0f, -1....
2
votes
1
answer
4k
views
LibGDX - Perspective camera using OpenGL ES 2.0
I haven't found any example which uses perspective camera in LibGDX(OpenGL ES 2.0). How to initiate it and use it in render method? Any help will be appreciated!