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Learn Three.js - Fourth Edition

You're reading from   Learn Three.js - Fourth Edition Program 3D animations and visualizations for the web with JavaScript and WebGL

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Product type Book
Published in Feb 2023
Publisher Packt
ISBN-13 9781803233871
Pages 554 pages
Edition 4th Edition
Languages
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Author (1):
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Jos Dirksen Jos Dirksen
Author Profile Icon Jos Dirksen
Jos Dirksen
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Table of Contents (21) Chapters Close

Preface 1. Part 1: Getting Up and Running
2. Chapter 1: Creating Your First 3D Scene with Three.js FREE CHAPTER 3. Chapter 2: The Basic Components that Make up a Three.js Application 4. Chapter 3: Working with Light Sources in Three.js 5. Part 2: Working with the Three.js Core Components
6. Chapter 4: Working with Three.js Materials 7. Chapter 5: Learning to Work with Geometries 8. Chapter 6: Exploring Advanced Geometries 9. Chapter 7: Points and Sprites 10. Part 3: Particle Clouds, Loading and Animating Models
11. Chapter 8: Creating and Loading Advanced Meshes and Geometries 12. Chapter 9: Animation and Moving the Camera 13. Chapter 10: Loading and Working with Textures 14. Part 4: Post-Processing, Physics, and Sounds
15. Chapter 11: Render Postprocessing 16. Chapter 12: Adding Physics and Sounds to Your Scene 17. Chapter 13: Working with Blender and Three.js 18. Chapter 14: Three.js Together with React, TypeScript, and Web-XR 19. Index 20. Other Books You May Enjoy

Exporting a static scene from Blender and importing it into Three.js

Exporting models from Blender is just as easy as importing them. In the older version of Three.js, there was a specific Blender plugin you could use to export in a Three.js-specific JSON format. In later versions though, glTF in Three.js has become the standard for exchanging models with other tools. So, to get this working with Blender, all we have to do is this:

  1. Create a model in Blender.
  2. Export the model to a glTF file.
  3. Import the glTF file in Blender and add it to the scene.

Let’s create a simple model in Blender first. We’ll use the default model Blender uses, which can be added in Object Mode by selecting Add | Mesh | Monkey from the menu. Click on monkey to select it:

Figure 13.6 – Creating the model in Blender that you want to export

Figure 13.6 – Creating the model in Blender that you want to export

Once the model is selected, in the top menu, select File->Export->glTF 2.0:

Figure 13.7 – Selecting the glTF export ...
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