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Learn Three.js - Fourth Edition

You're reading from   Learn Three.js - Fourth Edition Program 3D animations and visualizations for the web with JavaScript and WebGL

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Product type Book
Published in Feb 2023
Publisher Packt
ISBN-13 9781803233871
Pages 554 pages
Edition 4th Edition
Languages
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Author (1):
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Jos Dirksen Jos Dirksen
Author Profile Icon Jos Dirksen
Jos Dirksen
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Table of Contents (21) Chapters Close

Preface 1. Part 1: Getting Up and Running
2. Chapter 1: Creating Your First 3D Scene with Three.js FREE CHAPTER 3. Chapter 2: The Basic Components that Make up a Three.js Application 4. Chapter 3: Working with Light Sources in Three.js 5. Part 2: Working with the Three.js Core Components
6. Chapter 4: Working with Three.js Materials 7. Chapter 5: Learning to Work with Geometries 8. Chapter 6: Exploring Advanced Geometries 9. Chapter 7: Points and Sprites 10. Part 3: Particle Clouds, Loading and Animating Models
11. Chapter 8: Creating and Loading Advanced Meshes and Geometries 12. Chapter 9: Animation and Moving the Camera 13. Chapter 10: Loading and Working with Textures 14. Part 4: Post-Processing, Physics, and Sounds
15. Chapter 11: Render Postprocessing 16. Chapter 12: Adding Physics and Sounds to Your Scene 17. Chapter 13: Working with Blender and Three.js 18. Chapter 14: Three.js Together with React, TypeScript, and Web-XR 19. Index 20. Other Books You May Enjoy

Summary

In this chapter, we discussed all of the standard geometries that Three.js has to offer. As you saw, there are a whole lot of geometries you can use right out of the box. To best learn how to use the geometries, experiment with them. Use the examples in this chapter to get to know the properties you can use to customize the standard set of geometries available from Three.js.

For 2D shapes, it’s important to remember that they are placed on the x-y plane. If you want to have a 2D shape horizontally, you’ll have to rotate the mesh around the x-axis for -0.5 * PI. And finally, take care that if you’re rotating a 2D shape, or a 3D shape that is open (for example, a cylinder or a tube), remember to set the material to THREE.DoubleSide. If you don’t do this, the inside or the back of your geometry won’t be shown.

In this chapter, we focused on simple, straightforward meshes. Three.js also provides ways to create complex geometries, which we...

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